Ok, here we go, another Keying Tip, which I have to use sometimes to enhance Edges. This is a nice trick especially when dealing with lower quality material, like DSRL greenscreens, where Edges often tend get jaggy or you end up having black or white outlines. So let’s start (more…)
This is one of the tricks that comes in handy, whenever you have to deal with an unevenly lit green- or bluescreens, but it has to be said, that this is not a one click solution …it will just bring you closer to the desired result. First of all check out your material for the uneven area and make sure to not lose any detail around the object you want to keep. In our case the uneven region is in the lower right corner, which can easily matted, but imagine the character will move in front of it, then there…
Finally the Nuke Tips are back, hell yeah ! It is a busy time, but I found some time to write a new article. Inspired by Steve Wrights’ Book “Digital Compositing for Film and Video” I want to show you how to create your custom despill Operation inside Nuke. (more…)
Well, I did work on my scripting skills and I really want to share it. This will be the start of a new series, that will be updated as often as I find time. All the scripts and gizmos I will share are production tested and found useful. Go on and read more (more…)
UPDATE The Script is now for NUKE 5.1V3 the current Version of the compositing APP. Description: I have done a little Apple Script for rendering out Nuke scripts in the OSX terminal. Simply drag your script on the icon and it will start to render. Hope that one helps to make your work with Nuke even more productive. Download Script
Hi,it has been a while since my last tutorial. I’m really busy at the moment but I couldn’t resist on testing the new stereo3D abilities in Nuke. And I was so impressed by the result, that I desided to write a short tutorial on how to create your own stereoscopic scene inside Nuke5. Take a look on the final result below, using the anaglyph technology to view it with Red-Cyan glasses.
As you can probably see, the scene is from a Tutorial DVD sold by the Gnomon School. It was usually made for a camera…
It is time to post a new tutorial, and this time I want to give you some tips on doing customization for a better workflow. As you probably know, Nuke is based on the programming language TCL, and with the help of some scripting knowledge you can easily set up some hotkeys or preferences. Now let’s start: The first thing I will explain is the way how you set up your own plugins folder. When you have installed Nuke, you will find a folder called plugins where a file called init.tcl is stored. Open this file in a texteditor and…
I got really good feedback especially on the Reconcile3D Tutorial, so I decided to continue this with another tip of the month. This time I want to use matchmoving data to stabilize my footage. So for the 3d matchmove I usually use Pftrack, which is simple and really solid. You can use whatever software you like of course So when the tracking is done I usually export my data to Maya (in the newer version of Pftrack, you can export a Nuke script as well) to check if everything matches. Continue (more…)
This month I decided to show you some tips and tricks that will help you working with Nuke. So let’s start with a question I got yesterday pointed on the creation of a ramp: 1. How can I make a 2 colored ramp ? The answer is easy but a little bit weird. Instead of using the Ramp node, that is located under the Draw menu, you simply use a Bezier. Draw a bezier mask around your image and jump to the color tap inside the Bezier node. There you see the ramp pulldown menu, and you would choose linear….
So welcome to my first tutorial on Nuke. I hope I can continue this monthly, so that you will check this site regularly! Why have I chosen Nuke and why the Reconcile 3D node for my first tutorial ?? Well this is pretty easy to explain. Nuke is my favorite compositing tool, first because of its speed and flexibility, and second because it rocks on my macbookpro! The reconcile 3D node was chosen, because it saved me so much time, that I spent in Shake tracking objects even though I had a 3d camera. (more…)